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We united these galaxies! It was ourselves and our allies who ensured that it was not consumed by the many fiends that dwell in the Dark! It was our righteous legions who brought vengeance to myriad abominations and horrors with the cruel beam of the Arc-Rifle! We and our equals bow to no beings in the cosmos! But those who have much to prove are of course forced to bow to us, and vermin are enslaved or exterminated... as it should be.

–Thus said Emperor Dayushion I, Most Esteemed of the Kur'Rull Empire, Lord of Five Galaxies, and appointed heir of The Ancients.


Note: This is not part of the "co-op sci-fi universe," and I doubt, it will ever be. If you're going to attempt to pester me into changing my lore, please f*** off, I have no interest in listening to your babble.

Oh, and don't f***ing touch this page! Or I will bludgeon you like one of those baby seals, and turn you into a God damned coat...

(Touched. -Faenor)

Kur'Rull Star Empire
Flag
Motto: One faith, One Law, One Empire.
Capital: Dreyvicc Prime
Official Language: Standardized Kur'Rull
Other (recognized) Languages: numerous Vendi languages, Shii'Grax, Vagog, Dyramyn, numerous others
Sanctioned Races (citizens): Kur'Rull, Vendi, Shii'Grax, Vagog, and Dyramyn, and many others considered minor or "undergoing the process of integration"
Non-Sanctioned Races (slaves): Taahr'Dha'Aan, Vyvalor, Mantoryans, and many others.
Government Type: Agnatic Monarchy, with heir designation. Managed by bureaucracy and ruled by Divine Right.
State Religion: The Cult of the Ancients Ascendant.




The Pre-Imperial EraEdit

Before the Empire, there were "The Ancients." An incredibly ancient and powerful race who it is said could destroy whole star systems in seconds, and had the power to create "unattainable" technology like Dyson Spheres. However, they were few, and had grown weaker in body as their minds grew to levels almost incomprehensible to "lesser mortals." To serve them and keep their Empire running, they uplifted many lesser races from stock native to many worlds. However, the end result were many similar humanoid races that were similar genetically due to their tinkering. But the period of peace they ushered in was not to last, for many foul and terrible things dwelt in the beyond and made war upon them. They fought back viciously with a race designed for war. In the end this newborn race, the Kur'Rull, would emerge victorious; though their brother races were dead, scattered, or had regressed to a primitive level. Their masters had been reduced to the 10,000 who were deemed the most spectacular and worthy of being defended. These 10,000 it is said would transcend mortality, and went on to coalesce into the ten gods of the Kur'Rull pantheon.

The rise of Dayushion, The Wars of Subjugation, the First Purification, and the DeclineEdit

The Supreme Commander of the Ancients' armies, a man known as Dayush of Clan Hyarandos, proclaimed himself Emperor on the day after the Ancients "ascended." He added the suffix -ion to his name, which roughly translates to "esteemed." The many clans and remaining subjects of the Ancients marched forth with him to war, cleansing three galaxies of what they deemed tainted, before engaging in a very large number of wars that brought their faith and government to five entire galaxies, and numerous Watch-Citadels along the exterior of others. Then, after many more thousands of years, it came tumbling down as the weak, foppish, and debauched Emperor Suvarrion allowed the enemies of his people to carve away his territories and withdrew from all galaxies save the one containing his throneworld of Dreyvicc. He was overthrown by his son, but the Empire continued to decline for many centuries.

The Time of DarknessEdit

During this time period, the Kur'Rull waged ceaseless war upon each other, and their once unified religion became fragmented into four pieces. The four outlying galaxies were by this time conquered by enemies, or had become war-torn husks of what they once were.

The Rise of Davakion the Glorious and the Clan Wars Edit

Davakion was "emperor" in name only, lording over a "small" stellar Empire based around Dreyvicc. Around him, the numerous clans and Human worlds warred upon each other and laughed at his claims to be their Lord. He did not tolerate this, and in a series of campaigns that would put even the best commanders to shame, he united them under one banner and instilled in them a loyalty and fervor that would not go away. The time of the Empire had come again.

Imperial ReconquestEdit

From Dreyvicc issued forth mighty warfleets hellbent on retaking the nearest Lost Galaxies, Savuur and Ankh-Ishor. They fought hard against those who resisted them, slaughtering them mercilessly as traitors or squatters, and rejoiced as their former subject peoples realized that a dream had become reality. That the time of the Emperors had come again and that the Red Standard flew on over a hundred thousand worlds.

The War of CleansingEdit

While reconquering the nearby galaxies, the Kur'Rull realized that the 12 Threats had begun to eat at their edges. Davakion in a righteous anger drove them from the border and into the void, pursuing them a bit too zealously, and ultimately losing his life as a result in the disastrous Battle of The Starless Void.

The Reign of the Most Blessed Emperor Xepharion and the Restoration of the FaithEdit

The son of Davakion, a young man named Xephar, received the throne on what would have been his father's birthday. His people regarded him as "different" and found many of his more radical ideas odd, including the reunification of the Imperial Faith beneath a High Priest of High Priests. After many bribes, threats, and lots of flattery, he managed to make the High Priests choose one of the God-Touched (basically an archbishop) to lord over all four of them. He then proceeded to force them to write a code of religious law that showed what was beyond the boundaries of tolerance.

-Dayushion was the ordained instrument of the Gods to bring the Faith to the stars.

-Dayushion waits in the shadows, awaiting a time when he can once more lead us to war.

-Our consciousnesses are merged into the minds of the Gods when we die.

-There are ten gods.

-The supreme God is Zhurrhannyk, the God of war, vengeance, and pride.

-The supreme Goddess is Aliite, the Goddess of law and order, society, and the state.

-The lesser Gods are:

-Elet'Akhor, God of nature, wild plants, and animals, as well as space, and the warp.

-Hazhenn, Goddess of agriculture, beauty, family, and passion.

-Drezzyt, God of speech, science, medicine, and diplomacy.

-Hreth'Taahn, patron goddess of artists, craftsmen, and anyone who strives to be good at their profession.

-Latharrk, God of life and hope.

-Zyvoer, goddess of death, memory, and time.

-The misguided belief that Dayushion ascended to godhood is a heresy of the highest order. It is worse than even following a degenerate foreign belief.

-The gods do not answer prayer, although they are flattered by it. They answer actions and correct fate. (I.E. tripping someone to prevent them from taking a laser to the face, or granting a powerful boon to a man who beheads a Taahr'Dha'Aan admiral and offers his head to Zhurrhannyk)

-The memory of the Ancients is as important as the Gods. After all, the Gods were Ancients once.

-Fear the Twelve Threats, for they are enemies of life and all that is good and holy.

-Fear, hate, and destroy those machines that mock true life, as they are a perverse abomination that mock nature with their very existence.

The Reconquest ContinuesEdit

The following years of Imperial expansion were unleashed upon the Taahr'Dha'Aan, a race of former intergalactic nomads who had conquered, slaughtered, and settled amongst the people of the northernmost galaxy. They attempted to suppress the Gods of the Kur'Rull but were not able to do so, and rumors persisted of the Lost Clans lurking in remote corners of their galaxy. The Kur"Rull led a massive invasion fleet over twenty corps strong in the opening battles, and continue to wage a Campaign of Holy Reconquest in an attempt to take back what was once theirs.

The Races and Peoples of the EmpireEdit

Contrary to the beliefs and propaganda of their enemies, the Empire is not a state hell-bent on racial purity. It is one built on fanatic loyalty to the state (regardless of species), purity of ideology, and faith. Although there are few sanctioned races that are seen openly, there are many more that are used as specialist troops, or for civilian functions. For example, soldiers from a water world would be deployed exclusively on water worlds, and members of a just, uncompromising race would serve in criminal courts.

Sanctioned Races


Kur'Rull - The only logical conclusion to one learned in their biology is that they were bred for war, to be as strong and durable as possible. Their bones are incredibly dense and strong, as are their muscles: not to mention multiple copies of several vital organs. They are also resistant to many forms of toxins and diseases, and can develop more rather quickly. They tend to divide themselves into patriarchal ethnic groups called clans, for lack of a better term. Each has its own deviant "clan tongue" that is spoken only amongst its members.

Dyramyn - A small, prolific, and rather weak race of rat-like beings, native to the caverns of the mountainous and inhospitable moon of Dyram, the Dyramyn are a race of efficient bureaucrats and administrators (the den-mothers), ingenious scientists, and prolific inventors (the males). They are also noted for being fanatical, numerous, and often times suicidal warriors (the sex-less drones) who had by the time of renewed contact with the Empire expanded to hold a galaxy, and ruled it "in memory of the lost Emperors." The Kur'Rull rejoiced to see they had survived the many millennia long period of anarchy, and swiftly declared their worlds and those of their vassals as renewed Imperial territory.

Vagog - The Vagog are a proud people: set in their ways, stubborn, and cantankerous. They are massively strong and slow pack hunters, native to the dry, deciduous forests of Fussii. They are often called 'living tanks' due to their immense strength and habit of wielding weapons worthy of being mounted on vehicles. Their loyalty to the Empire is unquestionable, and their soldiers tend to be amongst her finest.

Vendi - Meaning "friends" in the Dreyviccan dialect of Kur'Rull, Vendi is an umbrella term for the numerous Human peoples who settled in the Eastern desolation. They are loyal and the Kur'Rull find them fascinating, as if they are reflections of themselves when they were a young people.

Shii'Grax - Often simply referred to as Mantises by their enemies, the Shii'Grax are renowned for their skills as snipers and scouts. Hailing from the desert world of Shii Prime, they had managed to maintain a rural empire in one of the Lost Galaxies, convincing the denizens to submit to the might of the Empire resurgent and becoming some of their foremost defenders.

Government of the EmpireEdit

The Empire's government is not feudal in nature, although most outsiders assume it is because of the monarch and positions like "supreme admiral". In reality, it is run by an efficient bureaucracy, which reports to none but the Emperor and his Councillors; meaning that everything the Empire controls is effectively at their fingertips.

On another note, the Imperial Faith is intertwined and bound to the state, which uses it to justify everything. The High-Priest of High-Priests is, after all, one of the Five Councillors: the only ones who have the rank and status to dare challenge the Emperor and overrule what he wills.

Kur'Rull PhilosophyEdit

Our goal is of utmost importance to life itself, and all life is certainly more important than a few billion vermin. In the long run, all that matters is that The Twelve Threats are wiped from the face of the universe.

–General Vardikk Blood-Axe, upon being asked whether he could live with what he had done.


The main tenets of Kur'Rull philosophy are summed up in The Soldier's Creed. A sacred and immovable code supposedly handed down to them by The Ancients, who used them as their premier soldiers in the twilight days of their race as they fought amongst themselves, and attempted to stem the tide of horrors they unleashed. The Kur'Rull failure to preserve the race that uplifted them and their bittersweet victory a few centuries later permanently scarred their racial psyche. They now seek to win, thrive, and "save" other races at any costs.

A basic, watered-down variation of the Creed follows (the real stuff would be a monstrous heap of prose, fables, parables, poetry, and riddles): TO BE WRITTEN

Religion in the EmpireEdit

In the Empire, faith is everything. It permeates all levels of society, from the lowliest of warriors to the Five Councillors of the Emperor himself. Most who encounter the Kur'Rull describe them as zealous and uncompromising: unwilling to coexist with anything they consider a threat to The Light. This includes, but is not limited to: races within their claimed territory who refuse to be vassalized or constantly rebel, foreign missionaries, and the beings they refer to as the Twelve Threats.

Imperial SocietyEdit

The society of the empire is more divided amongst capability than amongst class. There are a few hereditary positions, namely that of the Clan-Lords, but they have been severely weakened by the Emperor and the beaurecrats under him. They may dislike this, but even their own clans are more loyal to the heir of Dayushion than to the descendant of a mere schismatic who helped the First Empire decay. A terrible, failure of a navy man would most likely end up piloting a starfighter for the rest of their service, while a brilliant one would most likely end up captaining a ship, at least.

There is one exception to this, and that is those races and peoples deemed worthy of multi-generational collective punishment, and too weak or docile to exterminate. Their lives are almost entirely spent toiling for the Empire their ancestors either betrayed or fought against.

Law in the EmpireEdit

Imperial law has adapted over time, but there a few tenets that are immovable. Machines do not have a right to exist, other faiths are not tolerated, crime against an Imperial subject or citizen is always illegal, and those who disobey or go against the state have forfeited any rights they once enjoyed.

Here are a few example punishments:

Treason: Being torn apart slowly, after being forced to watch your entire immediate family being offered up as a sacrifice to Aliite.

Theft: Loss of the dominant limb, and branding upon the forehead.

Murder: Being cut in half, vertically, with a plasma sword.

Rape: Having ones' sex organs burnt off.

Preaching a foreign religion: Having the signs of their faith forced down an orifice. (IE: scripture, robes, amulet, etc.)

Starting a war without Imperial authorization: Being dumped into the vacuum of space.

Worldwide insurgency: Every living intelligent being on said world is massacred, save those who can prove loyalty.

Smuggling things into the empire: Everything the smuggler owns is taken from them including clothes, food, and drink. 


The Imperial Armed ForcesEdit

The Imperial Armed Forces are a truly fearsome and massive affair, with many varied units from many varied worlds. As such, it would be impossible to list all the 'classes' the Empire has at its disposal. So, only the units most often encountered by their enemies have been listed here.

Shocktroopers: Most likely the second most common Kur'Rull soldier. The Shocktroopers have powered armor meant to take a beating and allow them to keep advancing without stopping. Their principle purpose is to annihilate fortified enemy positions, while taking as little smashing in return. As such, they armed with rapid-fire armor-piercing Arc weapons and shield disruptors, along with several grenades that fling gobs of plasma in all directions.

Vendi Auxiliaries: Regarded by many as a twisted parody of Human marines, the Vendi are in many ways equipped to balance out the weaknesses of their rulers. They are fast, armed mostly with lasers and armored in Combat Armor, meaning that their equipment is relatively cheap and fast to produce. Their primary purpose within the Imperial Army is to serve as defensive soldiers, meant to stand their ground and hold their position at all costs. They must be able to calmly take aim at their targets as shells explode around them, skirmisher’s shots smack home, and enemy soldiers bear down upon them. Many are assigned as garrisons to recently 'blessed' worlds, where they keep the locals in line with a mixture of cruelty and flattery.

Dyramyn Conscripts: These Dyramyn drones serve one purpose, and that purpose is to die for the Empire where and when their commanders deem their sacrifice useful. Most Dyramyn are armed with incredibly cheap and primitive weaponry: most often rapid-fire weapons, which spray what amounts to miniaturized nuclear projectiles to overwhelm the enemy with the sheer number of shots. Most are clad in slightly reinforced military fatigues and a gas mask covering their entire head.

Imperial Marines: The backbone of the Imperial Army, Marines are clad in the lightest form of Powered Armor, meaning that they are faster than normal but can still take a lot of punishment. They are adept at many forms of warfare and trained to what their Generals consider 'perfection.' They are mostly armed with Arc Weaponry and are organized into squads, with each member carrying out a certain role within it.

Commandos: Armored in stealth armor and armed with silenced Arc Rifles and disruptor knives, these soldiers are known as expert saboteurs and assassins. Their main purpose seems to be to instill fear in the enemy and sow havoc within his chain of command, infrastructure, and equipment.

Purgatory Squads: These 'Death Squads' as they are known to any who dare challenge Imperial Rule are the Kur'Rull response to 'disorder and insurgency' amongst the races they have enslaved or subjugated. They are most often armed with a Fire Lobber, Arc Sprayer, or other highly destructive weapon, which they use to raze buildings, monuments, and anything that represents the people who once dwelt in the area where they are deployed. As well as anyone unfortunate enough to be in their path. They are armored with a 'heavy' variant of Powered Armor which syncs and connects the weapon to the armor proper, as well as providing significantly increased protection.

Knights of Purity:

To the soulless unliving Machines, The Threats, and those who dare resist the unstoppable legions of the Empire, I am death incarnate! To my allies I am an omen of victory and the Ancestors made flesh!

–The Knights' Creed, translated from the Kur'Rull


The Knights of Purity are the soldiers of the priesthood. They wage endless, unceasing war against all that dares threaten Imperial hegemony. They are armored in armor that is midway between combat armor and Powered Armor. This is mostly due to the fact that the Rocket Packs they are equipped with require a vast amount of power. They are armed with weapons meant for close quarters, mostly Disruptor Axes, Plasma Swords, Sonic Pikes, and Gravitic Hammers. Their primary tactic is to jump behind enemy lines and start hacking their soldiers to pieces in close quarters. They most often wield their weapons in pairs: one for punishment, and one for mercy.

Shii'Grax Scouts: Armored in specially manufactured combat armor fit for their anatomy, and with cloaking fields, paints, and fabrics draped over it, they are meant to be undetected. They are most often armed with a 'rocket-rifle' which fires small homing missiles, capable of tearing apart solid adamantium and rendering men to heaps of torn flesh and shattered bone.

Vagog Demolishers: Armed with awe-inspiringly destructive weaponry and with armor fit for a tank, these Vagog soldiers are living gunnery platforms, meant to be mobile and intelligent artillery. Woe betide any weakling who dares stand in the way of a Demolisher Arc cannon.

Drop Troopers: These are usually the first men to enter combat on a newly attacked world, by entering the atmosphere from orbit with their rocket packs and taking out strategic targets, or terrorizing the civilian population whilst zipping around at roughly the speed of a starfighter.

Emperor's Vanguard: Amongst the strongest warriors in the Empire, the Vanguard are the Emperor's personal corps and are equipped with the most advanced equipment his realm possesses. They are most often deployed in battalions to act as a spearhead that tears a hole in the enemy line for "lesser mortals" to storm into. Any member of any race can become a Vanguard, as long as they are skilled and trusted enough.

The Undying Legion: The grimmest, most unsettling soldiers in the entirety of the Empire, the Undying are a legion of cyborgs, a reminder of how even the greatest heroes can fall. Each cyborg has unique cybernetics built around and stabilizing his broken body. However, they are all heavily armored, heavily armed, and are immensely skilled due to their many years of battle experience in both their past and current forms.

Pirates, guerrillas, and terrorists (unofficial): The Kur'Rull often rely on enemies of their enemies to get the job done by equipping and training them in return for sowing havoc. They are often used to soften up enemies before invasion or to keep them divided on multiple fronts.

Technology of the EmpireEdit

The Empire is most accurately described as highly advanced, given technology such as their Arc weaponry, their living metal, and their Star Portals, which can transport forces from one world to another without the use of spacecraft. It is even said amongst those who know them best that they have reality-warping powers at their command yet refuse to use them: deeming them too dangerous for use unless absolutely necessary. They, after all, regard themselves as the ordained guardians of life and the legacy of their masters. However, this has led to their zealously guarding technological knowledge from outsiders and savagely attacking those who dare disturb relics from the Old Days when the Ancients walked amongst lesser mortals. Many technologies are banned as well, such as "That Which Mocks Flesh" or warp-based superweapons.

Imperial Interaction with the outside Edit

Most interactions between inhabitants of the Empire and those outside it are hostile in nature. This is mostly due to the fact that piracy is unpunished as long as it happens outside the borders of the Empire, meaning that there are plenty of pirate dens and seedy spaceports at edges of Imperial dominion. In return for the generous protection of the Most Esteemed and his armies, the pirates are expected to provide a tithe, a quarter of everything they earn. Whether it is valuables, consumables, art, artifacts, military equipment, or even people does not matter. They all find some use, whether it is supplying insurgent proxies, decorating the Imperial Keep on Dreyvicc, or laboring for the rest of their miserable days in the horrendous mines that fuel the Empire's war machine. Compared to your common pirate lord, who commands a small fleet at most, the Kur'Rull pirate lords are referred to as "Kings" and have large fleets and well-equipped armies at their command, mostly due to the fact that a man regardless of standing can be "disowned by state, faith, and family", meaning their lives are forfeit if they ever return to mainstream society. The Pirates, are of course full of such quirky, non-conforming individuals, and have a dread reputation as a result.

However, on the other hand there are those like the Mercenary Corps, filled with those who still have enough honor or standing to avoid becoming a pirate, and unlike pirates, mercenaries can find redemption and pass the profession on to their sons. The mercenary armies are well known for being what most mercenaries are not: loyal to the last, fierce, and well-equipped. However the prices they demand are exorbitant, and they fully expect to be allowed to pillage worlds they helped take as an extra form of payment. In the end, if their employers are unwilling or unable to pay immediately, they are attacked and the appropriate amount is taken in goods and people.

QuotesEdit

Those races that know us look down upon us. They call us uncouth names and fear us. They do not know that sometimes drastic measures are needed. They do not go out into The Great Dark to hunt the foul creatures within it. They do not make war upon aberrations that would drive lesser beings mad. They do not thanklessly watch galaxies that either do not know of their existence or regard them with revulsion. They look down upon us when they should be lying prostrate, thanking us every day.

–Lord Admiral Zavazh, the Hunter in the Dark


Do not beg for mercy, do not ask for peace. You gave our subjects none, and you and yours will receive none in return. We will slaughter your people in a hundred thousand terrible ways, and break the remainder so utterly that all they or their descendants will ever know is pain, torment, and subservience.

–Decree of the High Priest of High Priests, Savakkos the Dyramyn, addressing the legislature of the Taahr'Dha'Aan people.


Non-militant priests, the temples, and the complex rites are for those away from the front and the intricacies of governance. The truest way to worship the gods requires only an arc-rifle, enemies, and damn good aim!

–Lord-Chaplain Zelek'Thoss, of the Emperor's Vanguard


The Gods feast upon the souls of our enemies. It matters not whether they are sacrificed on the battlefield or on the sacrificial altars. They do not even care whether the enemy fought or what age they were. The souls of soldiers, cripples, women, and children are the same to them...

–Crown Prince Taurel Hyarandos, prior to wiping out the entire rebellious, heathen population of Dregassos.


You call me a criminal, a beast, a monster, for simply taking what you did not have the strength to defend. Instead of saying I have grievously wronged you, say that I have taught you a valuable lesson... the strong take from those too weak to defend themselves.

–Pirate King Varryk Achtaahrunyus

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